Destination Imagination teams Charlie Committed the Crime and the DI ACES from Glacier Creek recently competed at Global Finals in late May at University of Tennessee in Knoxville.
The Charlie Committed the Crime team, which was made up of fifth-graders, placed sixth overall and fifth in the instant challenge out of 49 teams from around the world. The team was comprised of Clay Kreimeier, Corbin Slinde, Eric Ma, Gia Shah and Jack Dalton. Derren Slinde was team manager.
The DI ACES team finished seventh overall and fourth in the instant challenge out of 46 teams. The team is comprised of seventh-graders Varun Gupta and Arber Jonuzi along with eighth-graders Calvin Slinde, Edwin Zhang, Poojha Prabaharasundar, and Sohail Shaik. Derren Slinde is team manager.
The 2017 Global Finals was the largest to date with 1,470 teams competing from across the globe. Global Finals is the culminating event of every Destination Imagination season. Teams from 48 states and 17 countries gather to showcase their Challenge solutions.
Charlie Committed the Crime competed in the Fine Arts 'Vanished' Challenge, which is one of six open-ended challenges that require students to apply science, technology, engineering, and math (STEM), in addition to improvisation, theater arts, writing, project management, communication, innovation, and teamwork. The requirements of this year's challenge were to research the meaning, roles and use of a team-selected color, present a story about how the disappearance of a color changes a world, create a colorful character that causes or is affected by the color’s disappearance, and use technical theater methods to create a vanishing act that makes something disappear. Two team choice elements are required as well that showcase the team's interests, strengths, and talents.
Their story was about a pharaoh's journey to the afterlife. The team chose the color lapis lazuli blue, which is a sacred and powerful color in the ancient Egyptian afterlife ritual. Without the color present in the ritual, spirits become trapped 'in limbo', between Heaven and the Underworld. A High Priest is about to perform the ritual when Anubis, God of the Dead, appears and steals the lapis lazuli blue from the sarcophagus using his magical staff. The Lapis Reaper arrives to guide the pharaoh's spirit to the afterlife, but it is not there ... it is in limbo. While in limbo the pharaoh meets Anubis and learns why the color was stolen. Bast the Cat Goddess (Anubis's sister) shows up and has Anubis restore the color. The ritual works once again and pharaoh Ancelic is brought to the afterlife by the Lapis Reaper. To accomplish the vanishing act of the pharaoh disappearing from the sarcophagus, the technical theater methods included digital audio, lights, and a simple yet dramatic vanishing mechanism. Team choice elements were props and costumes.
The DI ACES chose the Scientific 'Top Secret' Challenge. The requirements of this year's Scientific Challenge were to research and apply methods from cryptography and steganography to reveal secret messages, create and present a story about a secret mission with a disguised character, and create a gadget that performs a secret or unexpected task. An additional component of the challenge were the two team choice elements chosen by the team that showcase their interests, strengths, and talents.
Their story took place in ancient China. It was about a boy named Charlie who began to hear voices after his mother wemt missing. He believed his Mother entered into an abstract painting, which was against the law. Charlie and his friend traveled into paintings, with the help of a special mechanism the team created, in search of his mother and discovered several surprises along the way. The disguised character was an agent of the Ministry of Secret Service who had a secret crush on Charlie for a long time. The gadget was a grandfather clock that produced the theatrical effect of opening a portal for safe passage back from going into an abstract art painting. Two secret messages were encrypted and decrypted during the performance using separate and unique substitution cipher methods. The team choice elements were costumes and backdrops.
The final competitive element at tournaments is the 'Instant Challenge'. Team members are presented a challenge, oftentimes with materials, that they must solve in a short period of time (usually 4-5 minutes). Teams are required to engage in quick, creative and critical thinking. Appraisers assess the team's performance on the team challenge (including the 'team choice elements') and instant challenge to determine awards and placement at Global Finals.
Destination Imagination (DI) is a non-profit organization that helps more than 200,000 students each year from around the world discover their creativity and develop lifelong critical thinking and collaborative problem solving skills. The U.S. and countriesincluding China, Korea, Singapore, Japan and India, are using the program to support existing curriculum by teaching participants skills that give them a competitive edge in the future workforce and in life.
Through its challenge-based learning program, students from the kindergarten to university level develop time management, collaboration, conflict resolution, as well as creative and critical thinking skills. Student teams solve open-ended challenges and present their solutions at tournaments. Participants in turn build lifelong confidence in working together to solve any challenge.
For more information about Destination Imagination, please visit their DI website.